Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, February 2, 2017

Interview with Hugh Howey, by Chad Huskins

Chad Huskins is the EVVY Award-winning author of the new epic military sci-fi novel Zero Star, available now on Amazon.


If you've spent enough time in the world of self-publishing, it's impossible to miss the story of Hugh Howey.  His Wool series hasn't just skyrocketed him to the top of the game, it's also kind of changed the game.

He is undoubtedly the "Cinderella story" of the self-publishing world.  Here's a fellow that went the non-traditional route.  Rather than listen to the endless sea of rejection letters that await 99% of us, Hugh Howey opted for self-publishing on the Amazon Kindle program, and then watched as the first in his series took off.  Seeing its popularity, he quickly scrambled to write more in the series, and eventually caught the attention of Ridley Scott and Steve Zaillian, who optioned the Wool series for film.

Howey has been understandably busy these days, between his duties as family man and writer, but I recently had a chance to pin him down and ask him a few questions, author to author.





HUSKINS:  Hi, Hugh.  Thanks for joining us here at Realm of Ideas.  First, just let me say that I’ve only just started to read your Wool series, and it is fantastic.  I picked up on it in an article for CNN.  It seems like you’ve had a heck of a year.  Can you tell us a little about what it felt like when it first started changing, what was going on in your and your wife’s head when this success started coming around so suddenly?

HOWEY:  It started in October of 2011. Sales began picking up and reviews started trickling in. At every stage of this wild ride, my wife and I have looked at each other in disbelief. Just when you think things have gotten as nutty as they possibly can, something bigger and crazier happens. So, in one sense, it’s seemed sudden, but really it’s been a very long upward journey full of many neat surprises.

HUSKINS:  Wool is a post-apocalyptic series taking place in the subterranean Silos.  Are you attracted to the post-apocalyptic genre, the themes in The Road and The Walking Dead, or did you have a specific story you were trying to tell and felt that only a post-apocalyptic setting could suffice?

HUGH:  The latter. I had a story I wanted to tell, and it only made sense in a wasteland setting. This isn’t the type of story I read or normally write. It’s just the world that the first short story needed to take place in.

HUSKINS:  Describe your writing process.  Myself, I prefer silence.  Do you listen to music, or write in silence?  Do you have a schedule you try to maintain?

HOWEY:  I prefer silence, also. I write best in the morning, so I get up and start immediately and try to go straight to lunch. I usually break around 10:00 in the morning to check email and post on Facebook and Twitter. My goal is to get a good 4-6 hours of writing or revising in each day. It’s just me and a laptop and my dog.

HUSKINS:  You’re pretty much the “Cinderella story” of the self-publishing world.  Can you describe how this happened?  That is, did you merely put the book up on Amazon Kindle and “wait and see,” and then just get lucky, or were you constantly promoting it on Twitter and Facebook, marketing it and so forth?

HOWEY:  I didn’t promote Wool until after it was already taking off on its own. The best thing you can do to give yourself a shot at success is to keep writing and publishing. The sort of sales you get from tireless marketing are the kind that require more marketing to maintain. In order to have a blockbuster, you need readers telling each other about the work, not you telling enough people that you get a sale or two. I know a lot of writers will disagree with me on this, but I wouldn’t spend a lot of time on marketing until you have five or six novels or a few dozen short stories under your belt. Just write. And don’t expect to make it big, that can be dangerous. Write because you love to, because you have to, not because you want to get rich.

HUSKINS:  When you were first starting with the ideas for Wool and other stories, did you find that your wife, friends and family were supportive of you?  Did anyone think you were crazy for trying your hand at writing and publishing?

HOWEY:  Nobody thought I was crazy. Everyone I encountered had mad respect for me. Writing is a very common aspiration. Very few people stick with it to completion, and so it mostly draws awe from others. It’s similar to the admiration I have for those who stick with a musical instrument or a foreign language until they become proficient. I’ve had nothing but support and encouragement from friends and family. In fact, I started writing primarily to hand my stories to people I knew!

HUSKINS:  I’ve read that you’ve drawn inspiration from some of the “awesome women” in your life.  Besides your wife, what other great women have inspired you?

HOWEY:  My sister and my mother. Both are brilliant women with enormous hearts and mountains of courage. I aspire to be more like them in many ways.

HUSKINS:  You were a yacht captain for a while, and traveled the globe.  Miss it?  Still do it?

HOWEY:  I don’t miss running other people’s yachts. It’s a lot of work and it takes you away from family. My dream now is to get back on a sailboat of my own and take it around the world. I think within a decade that I’ll be on my way.  (NOTE:  Since we had this discussion, Hugh has done just that.)

HUSKINS:  What else do you do with your time besides writing and family time?  Have any hobbies that keep you occupied?

HOWEY:  I love to take pictures, especially of people. My dog keeps me busy with long walks and fetching sticks (that would be me fetching the sticks, mostly). My wife and I really enjoy our time together reading or watching a film. We’re very boring people.

HUSKINS:  What are you reading now?

HOWEY:  The latest Jon Ronson book. This man is a genius. He’s hilarious, and I love the way he strings words together. I highly recommend all of his books.

HUSKINS:  Lots of writers and artists have that “watershed moment” when they decided they wanted to write and create.  For me, it was reading Sphere by Michael Crichton when I was like 15.  It kind of planted the seed, which grew into a burning desire.  Was there a book that did that for you?

HOWEY:  Ender’s Game. I was 12, and it was when I knew I wanted to be a writer. The fact that Card was a fellow North Carolinian made that dream seem attainable.

HUSKINS:  Wool has been optioned for film by Ridley Scott, the man behind the original Alien, Gladiator, Blade Runner and numerous other epics.  Tell us how that came about, and what was it like?  Did you get a phone call from an agent, e-mail?

HOWEY:  My agent sent Wool around Hollywood. One of the people who got a copy and loved it was Steve Zaillian, one of the top screenplay writers in the business. He loved it enough to send it along to Ridley, who also fell in love with the story. This duo bought the option in conjunction with 20th Century Fox. They are set to produce, though I doubt either of them will write or helm the work. They have a lot in the pipeline.

I did receive an email from Ridley. He was busy with the release of Prometheus at the time, but was extremely complimentary of the book. It’s amazing that someone of his stature sat down and read something I wrote from cover to cover. That’s humbling.

HUSKINS:  Did you or your family ever have a big celebratory moment for all of these achievements?

HOWEY:  We’ve had a lot of little celebratory moments. Mostly meals out. My way of celebrating is to go get pizza and maybe splurge for a beer. Or go eat somewhere with a view of the water.

HUSKINS:  Thanks for chatting, Hugh.  But before you go, we have to ask you for any piece of advice you can give to writers out there, or artists of any kind for that matter.

HOWEY:  If you love creating, then do it. Art should be an outlet for everything except our desire to get rich. You’ll go mad with that as your motivation. If you view it as a hobby, but one you take seriously enough to generate the highest quality output possible, then the sky is the limit. But that’s just me. There are a million other ways to handle being an artist, and I’m sure most of those alternatives are superior to my way.
(To find out more about Hugh Howey, visit his website www.hughhowey.com.  To find his fabulous Wool series, go here: http://www.amazon.com/Wool-Omnibus-Edition-ebook/dp/B0071XO8RA/ref=sr_1_2?s=digital-text&ie=UTF8&qid=1354623922&sr=1-2&keywords=wool.

Find me on Facebook, and on Twitter @ChadRyanHuskins

Monday, June 6, 2016

"Lady of Drith" now on Amazon!

Hey guys, thanks to those of you who supported the Kickstarter.  Lady of Drith is now up on Amazon.  I hope you guys enjoy!


Monday, April 4, 2016

Kickstarter project is LIVE NOW!

Hi guys.  So, we went live today!  Woohoo!  If you want to donate $25 to the project (and get a signed copy when it's all finished), visit the link here!







Monday, March 14, 2016

Thursday, March 10, 2016

ZOMBIE AUTOPSY: How do they work?

For whatever reason, there has been a resurrection (pardon the pun) of interest in zombies over the last decade.  Though filmmaker George A. Romero is usually credited with creating our contemporary understanding of zombies with the 1968 classic Night of the Living Dead, tales of zombies have been around since about 1918, and of course stories of general resurrection predate even that, but those are religious tales, the more supernatural kind.

We won't be talking about these zombies.  We'll be talking about Romero-style zombies, and/or The Walking Dead-type zombies because, well, I have a lot of questions when it comes to exactly how someone could be technically dead, yet still walk, exhibit enough strength to sometimes rip and tear flesh like a grizzly bear, yet continue to show obvious signs of decay.  How could they (conceivably) work?

Submitted for your approval, I present:


Zombie Autopsy!


The Resurrection Process
All right, so, we'll start from the start.  How can a person return from the dead, move about like they're alive, see with their eyes and hear with their ears, yet still have necrosis (decay) taking place in almost all important skin, muscle, and other tissue cells?

As it happens, this has been explored in actual, real-world research before, because, believe it or not, there were supposed zombies in real life in Haiti, at least as far back as 1980, when a man walked into a village and claimed to be Clairvius Narcisse, a man that had died in a hospital in Deschapelles, May 2, 1962. He had memories of Narcisse's life that even close relatives had forgotten.  Other Haitian zombies have materialized through the years.

Dr. Wade Davis, an anthropologist and ethnobotanist, conducted extensive research and came to the conclusion that the "Haitian zombie" phenomenon was caused by a rare drug, called tetrododoxin, which comes from the puffer fish. Combined with toxins from a native tree toad and other chemicals, it could be made into a powder that put people so close to death that it was difficult to determine whether or not they were alive.  They could also be brought back, and while most suffered long-lasting effects, some fully recovered!  But a few returned and, while cognizant, had lost some fine motor skills.  This powder could kill someone, yet keep them in a rare state where resurrection was still possible, and place the living in a condition where they lost many motor skills and had only faint life signs (like a zombie).

But zombism is obviously brought on by a pathogen, not a powder.  So, from here on, we shall refer to this pathogon as "Z-1" for simplicity's sake.


Virology
Bites from zombies, such as those in The Walking Dead, show that zombism is communicable, and therefore lend more credence that this is a pathogen.  It causes tremors and terrible fever.  Z-1 probably behaves much like malaria, first hiding within the liver, where it multiplies and grows stronger.  Then, once it has marshaled enough forces, it invades the bloodstream, where it infects red blood cells.  Now come the symptoms: fever, shivering, anemia, vomiting, and convulsions.

After that, Z-1 obviously shuts down the higher brain functions, but leaves the most basic sensory perceptions.  But Z-1 shows how diverse it is by not only affecting brain and motor functions, but also damaging other major tissues separate from the brain.

To attack humans so specifically, and not other animals like dogs and cats, Z-1 is probably either a single- or double-stranded DNA virus.  This means it actually has DNA as its genetic material and replicates using DNA-dependent DNA polymerase: an enzyme that acts as a catalyst.  Z-1 therefore probably shares a morphology not unlike Herpesvirales (the herpes virus).  And, like herpes, you can catch it from a bite.

While a bite clearly accelerates the infection, we are all carrying the Z-1 virus, just as 1/3 of us are carrying tuberculosis around without any ill effects (for the most part).  This is why those dead from natural causes or accidents also succumb to Z-1, which indicates that Z-1 is lying in wait for the immune system to "switch off" so it can have its day in the sun.


Necrotic Skin and Bone
Flesh sloughing off, turning blue and gray, and generally remaining damaged long after wounds ought to have scabbed over; all of these indicate that Z-1 has a unique effect on human skin.

Oxygen blockages to skin cells causes necrosis; that's the premature death of cells in living tissue.  Necrosis can happen to the living in various ways, including snake and spider bites, which indicates that Z-1 lives very, very well in human saliva, and, like the bite from a brown recluse spider, it begins a slow process of killing tissues.  But that doesn't mean it has to kill muscle tissues--only skin and flesh tend to decay, at least initially.  When zombies are injured by running into things or getting shot, the wound never heals because skin cells are dead, and the immune system, rocked by the other effects of Z-1, cannot address the problems of infections by other organisms, which only increases decay.

Given enough time, Z-1 causes necrosis of bone cells, which brings on symptoms similar to osteogenesis imperfecta (brittle bone disease), of a Type IV kind or above.  In this phase of zombism, bones are easily fractured.  This is why "older" zombies (those who've had Z-1 the longest and have gone through all the major cellular breakdown stages) are mushier, easier to hack to pieces, exactly like a corpse.


The Brain
Like many viruses, Z-1 must mutate in order to survive.  Otherwise, it would be easy to catch and kill.  Therefore, after Z-1 has grown strong in the liver and successfully invaded the bloodstream, it quickly mutates into a whole new strand, known as Z-2, and migrates into the brain to live out the rest of its days.

The fact that zombies can still see means that Z-2 does not have much of an effect on the occipital lobe; the visual cortex.  Gray matter in the brain is obviously influenced in a very special way (gray matter controls sensory perception, muscle control, emotions, speech, hearing and memory).  A condition known as "gray matter heterotopia" can cause seizures, loss of higher brain functions, and mental retardation.  Z-2 imitates these symptoms by "slushing" the brain, causing severe swelling and thus moving portions of gray matter around, exactly as heterotopia does.

Z-2 shuts down most of the brain's other regions.  The frontal lobe, which controls the ability to recognize future consequences of current actions, is almost completely shut down.  In most sufferers, Z-2 shuts down the parietal lobe, too, which means they cannot manipulate objects at all.  However, some zombies do show the ability to figure out simple objects, such as doorknobs, which indicates Z-2 doesn't always attack the parietal lobe so aggressively.

As far as motor functions go, Z-2 initially behaves much like Guillain-Barre Syndrome (GBS).  GBS is an acute neuropathy, which is a disorder that affects the peripheral nervous system.  In short, you lose control of your limbs.  Even after a body recovers from GBS, coordination is extremely difficult, survivors can't run as fast as they did before (at least, not without rehabilitation).  This would explain why zombies usually can't run as fast as they did when they were alive, yet can still stand and move about.  They've "survived" the first initial shock of Z-2 on their brain, but the communication between brain and muscles has been damaged forever, causing a lack of coordination.


Zombie Strength
Zombies often show that they can pry a person's belly open just with their bare hands.  How is this possible?

Well, under extreme circumstances, normal human beings have been known to exhibit incredible strength not thought possible.  This phenomenon is called "hysterical strength."  (Is there anything more hysterical than a zombie?)  Hysterical strength most commonly occurs when someone is single-minded, not caring about the consequences.  It also happens to tear muscles and damaged joints: of course, sufferers of Z-2 have lots of damages to their bodies.

The brain (which we covered above) controls everything in the human body, including limiting the number of muscle fibers the body can use at once: this prevents you from overexerting and hurting yourself.  The brain also motivates the processes that create lactic acids, which also factor in.  Since Z-2 shuts down so much of the brain, it not only leaves the zombie without lactic acid production, it allows a zombie to use its maximum strength (practically every muscle fiber in its entire body) to rip and tear and rend.  Jaw muscles are affected, just like everything else, so this gives the zombie the ability to bite so hard it can tear off huge chunks of human flesh in one bite.

This is why, while zombies appear flimsy, clumsy, and sometimes mushy, they can demonstrate incredible power when they've got their hands on a victim.


Insatiable Hunger
Back to the brain for this one.  Z-2 obviously affects the hypothalamus region of the brain in a very unique way.  There are two parts of the hypothalamus that control eating and hunger.  The lateral hypothalamus gives the signal when it's time to start eating, and the ventromedial nucleus gives the signal when it's time to stop eating.  Human beings only feel satiated when the ventromedial nucleus is functioning properly.  Z-2 sufferers often have this part of their brain operating at such a low level that it's practically dead.

Real-world evidence shows that people who have had their ventromedial nucleus injured are unable to determine when they should stop eating.

Incidentally, this region also helps control fear and sexual activity: the fact that this region of the brain is nearly dead shows just how much humanity Z-2 robs of its victims.


Inhuman Growling
"New" zombies typically only moan or hiss.  But over time, necrotic damage to the esophagus and vocal cords cause many zombies to begin pushing wind through nothing more than a leaking pipe.  Their throat and lungs begin to fill with liquid, and they are now gurgling more than growling.  This creates an unpleasant gurgle/growl in "older" zombies.

However, if their lungs are filled with liquid, we get some interesting questions.  How do zombies continue to move when the brain depends on oxygen and blood delivered to it from other parts of the body?  How can Z-2 survive in the brain at all, since the brain must surely and eventually die due to asphyxiation and ischemia?  That is, without the lungs functioning, or the heart, how does the brain receive air and blood?

The answer: It doesn't.

Z-2 sufferers still take in ample amounts of flesh (human flesh is their favorite), and this provides incredible energy for the brain to continue to function, replacing the need for oxygen and steady bloodflow altogether.  Z-2 is therefore not just a virus, but a powerful new agent that transforms the body's normal processes and ultimately serves as a very specialized life-support system for the brain, and the brain alone.

Because of this, Z-2 is able to sustain itself for a very, very long time, as long as it remains in its comfortable "cradle" inside the base of the brain.  As long as nerves and connective tissues remain intact, Z-2 can keep the brain going enough to send the basest commands to its limbs.

It is not yet known how long it would take for Z-2 to die on its own.


Origin and Final Analysis
It's possible that Z-1 was manmade, as many have hypothesized. One clue is that, as stated above, it targets the human hypothalamus, making it yearn for sustenance, but does not affect the brains of other animals. And while zombies will feast on other animals if they have to, they obviously prefer a fresh human meal, yet do not often feed on each other.  They care not for their fellow dead, they show no sign of loss when one of their own gets shot or decapitated, and they lust only for flesh from the living.

Perhaps Z-1 only makes its victims "dance," makes of them puppets.  If not...

If not, then it indicates that when everything else is stripped away, when all pretenses of society and community are removed, and when human beings are laid bare and left with only their basest desires, they have only one craving, one thing that they want more than anything else: the destruction of one another.  Not to hug or make love, not to make picnics or hold hands.  But to devour that which they hate most.  Themselves.

A pathogen that causes humans to target humans.  Certainly sounds manmade.  Or else, the wrath of Nature.

For a more detailed autopsy, please see below:


Autopsy of Z-1 Sufferer

-------------------------------

Office of the Chief Medical Examiner
Fulton County 2nd District
Atlanta, GA

AUTOPSY REPORT
Male Subject - Daniel William Egleston

Case No.  886670T

Approximate Age:  31 years

Height:  70 inches

Weight:  189.8 lbs.

Sex: Male

We hereby certify that on this day, October 20, 2012, pursuant to Statute 49.25 of City Code, an autopsy on the body of Daniel William Egleston was performed at the Fulton County Medical Examiner's Office in Atlanta.  And in accordance with Resurrection Prevention Laws, we hereby certify that the subject in question will be terminated permanently, using appropriate brain-destructive techniques, which have been certified by the Fulton County Health Commissioner's Office.

Upon investigation of the essential facts concerning the circumstances of the death and history of the case, we are of the opinion that the cause of death was as follows:
FINDINGS:
I. Sudden death associated with:
   1. Exsanguination – Bleeding to death from gunshot wound to the sternum and intestines
   2. Hypoxia by pneumothorax – Deprived of adequate oxygen
II. Perforating injury
III. Hepatomegaly (weight = 1695 gms) with mild fatty metamorphosis
IV.  Prostatic hyperplasia, mild
V. Postmortem toxicology:
     1.  Cardiac blood fluoxetine = 2.72 ug/mL
     2.  Femoral vein blood fluoxetine = 0.778 ug/mL
VI. Postmortem blood 20 heavy metal screen negative

COMMENT:
Daniel William Egleston was 31 years of age at the time of his death.  He was a sales clerk, shot in Centennial Olympic Park, where he was apparently discovered unresponsive, along with his wife.  The exact downtime is unknown but could be as much as 20 minutes or more before he was discovered unresponsive.  The ambulance arrived at 11:08 p.m. and he was transported to Emory Hospital, where immediate life support protocols were instituted.  However, he was pronounced [sic] dead at 12:01 p.m.
CAUSE OF DEATH: DEATH DUE TO BALLISTIC TRAUMA (FOUL PLAY)
MANNER OF DEATH: UNNATURAL
---*
I. CLOTHING AND PERSONAL EFFECTS: The body is presented to the morgue secured in a body bag and clad in:
1. White button-up shirt
2. Black pants (cut)
3. Pair of white socks

EXTERNAL BODY DESCRIPTION:
Except for the gunshot wounds, the body WAS that of a normally developed, well-nourished and well-hydrated, adult Caucasian male appearing somewhat older than the given age of 31 years, with a body length of 70 inches and body weight of 189.9 pounds. The body was well-preserved, unembalmed and cool post refrigeration.  Rigor was not fully developed.  Lividity was developed, posterior, dependent, purple and slightly blanchable.
The scalp was covered by short, straight brown and occasional gray hair with slight frontal, sagittal and occipital pattern baldness.  The face was shaven.  Body hair was male distribution and average.

Subject began showing signs of Z-1 and Z-2 infection at 12:53 p.m., approximately 52 minutes after death was declared.  The body began to show a fever, despite having been dead and cold to the touch for almost an hour.  Temperature was taken, showing 109.4 F (43 C), until finally it began to "cool" to around 101.2 F.

Subject's body began twitching at 1:04 p.m., not terribly uncommon in the recently deceased.  However, the eyelids opened at 1:27 p.m. and moved about, showing definite signs of awareness.  Subject moved his lips, pushed air out from his mouth four times, and reached for Dr. Brewer, feeling of his labcoat, as though he was familiar with the texture.  At 1:35 p.m., after generally reaching about at other objects around the table he was laid on, subject suddenly went into convulsions and closed his eyes again.  Subject inert at 1:37 p.m. 

2:02 p.m.: Z-1 infection has completely morphed into Z-2.  Subject's body temperature suddenly plummeted.  Within the span of a few minutes, the temperature dropped from 98.6 F (37 C) to around 71.6 F (22 C).  Though liver, heart and lungs have all ceased functioning, the eyes have once again opened, and the arms are reaching out, this time not just to Dr. Brewer, but to others in the room, as well. 

2:09 p.m.: subject has gone inert again.  I enacted Z-ready protocols and advised medical team to maintain a three-foot distance from subject, as Z-2 sufferers are known to be erratic.

At 2:17 p.m., subject suddenly became very animated, and reached out to grab hold of Dr. Sanderson (despite my instructions, Dr. Sanderson chose to examine the subject's eyes).  Sanderson was bit; a large section of flesh was removed from her right wrist and forearm.  Subject on the table appeared angry and violent.  Dr. Sanderson was removed from the room. 

At 2:32 p.m., I contacted the other chief medical examiner, Dr. Peter Fong, and asked him how we ought to proceed.  Dr. Fong advised close adherence to Statute 50.21 of City Code, and asked me to contact subject's family. 

3:15 p.m.: The Egleston family arrived.  Two younger brothers (Darryl and Ernest) and the older sister (Pamela) to the subject.  At this point, as per my instructions, the body had been restrained by four male nurses, and strapped to the table.  Upon seeing their brother lying there, writhing, angry, and snapping at them whenever they tried to go near, the Egleston family signed the papers and determined that the subject's time of death was indeed 12:01 p.m. 

At 3:38 p.m., under the watch of the subject's surviving family and Chief Medical Examiner Dr. Peter Fong, myself and Dr. Brewer performed the final immobilization:  we used the captive bolt pistol, in accordance with state law for Z-2 sufferers, and placed the nozzle on the right temple of the subject's head.  The firing pin penetrated the skull and destroyed the brain.  We performed this procedure twice more, from the left temple and from the base of the skull, to make sure that the subject was not able to move again. 

At 3:52 p.m.,  in accordance with the No-Reanimation Law recently enacted by the POTUS, and the rules and guidelines set down in the U.N. Z-2 Emergency Summit, subject's body was moved to the incinerator without any further public viewing. 

Blood and toxicology tests performed on minor necrotic cells and blood samples gathered before Z-2 onset.

FINAL NOTE:  At 4:03 a.m., Dr. Sanderson began showing signs of Z-1.

TOXICOLOGY TEST RESULTS 
OFFICE OF CHIEF MEDICAL EXAMINER                SUSAN LUDNER, M.D., DABFP
TOXICOLOGY LABORATORY SERVICE                  CHIEF MEDICAL EXAMINER
ATLANTA CENTRAL                                            TERRY BREWER, PH.D., DABFT
FULTON COUNTY, ATLANTA CITY                        CHIEF TOXICOLOGIST
NAME: DANIEL WILLIAM EGLESTON                    PRIORITY: 1
M.E. CASE NUMBER: 886670T                           M.E. TOX NUMBER: 7780333T-XX

BLOOD  ETHANOL                     NEG
URINE  ETHANOL                      NEG
URINE  COCAINE                       NEG
URINE  CANNABINOIDS             NEG
URINE  OPIATES                       NEG
BLOOD  ABN (HEART)                POS    FLUOXETINE           2.630 UG/ML

BLOOD  ABN (HEART)               POS    NORFLUOXETINE        1.850 UG/ML
URINE  ABN                             POS    NORFLUOXETINE        2.260 UG/ML
GASTRIC ABN                          POS    NORFLUOXETINE        1.077 UG/ML
LIVER  NORFLUOXETINE          POS    NORFLUOXETINE      48.810 UG/ML
For INJURIES, INTERNAL EXAMINATION, SPECIMENS, and MICROSCOPIC DESCRIPTIONS, see page(s) 4-10.

[Dr. Samuel P. Brice]

Follow me on Twitter and Facebook:  Twitter account name ChadHuskinsAuthor

Monday, March 7, 2016

DRITH'S CITYSCAPES AND LANDSCAPES

Hey guys!  Check out the first spec work being done by artist Aadrian Suy on Drith's cityscapes and landscapes.  Our world is a Roman-esque steampunk world.

And just as an update, there have been a LOT of balls in the air on this project, but it's all finally starting to come together.  We're looking for a summer release, and I'll be announcing the exact release day at the beginning of next month.  Thanks for your support!

For more artwork, click here.  For the official synopsis, click here.








Wednesday, March 2, 2016

BUILDING "DRITH"

For those of you who don't know, Lady of Drith has been a project in development for a little while now, and with the manuscript completed and the artists finishing their touches on the world, we're approaching the home stretch.  If you want to see our synopsis, click here.  If you want to see more of our artwork, click here.  Or else just enjoy the art from our artists below.

If you like what you see, please follow this blog for more, and check out my science fiction work The Sol Ascendancy.  Or check out my horror series, to which I recently sold the film rights, Psycho Save Us.

Our Lady of Drith walking through the streets. (Art by Jack Baker)



A statue of Loraci, the goddess of justice, who peers down at all mortals and judges them cruelly. (Art by Axel Torvenius)



Sometimes, the city of Drith is hit by terrible magic storms, called fellstorms, thought to be left as a curse on the city by some long-dead and forgotten sorcerer.  (Art by Axel Torvenius)





The above image is from artist Lucas Durham, who has worked with Fantasy Flight Games and other fantasy-driven ventures.  While the portrait below is from portrait artist Nathan Seay.  Nathan's piece will be included in the book itself, as the main character, Drea, is a lady who is expected to train in the feminine arts, which includes drawing and art.  Of course, she also dabbles in one or two of the masculine arts...

This portrait is of a certain senator, who will come to influence Drea's life in ways she never expected.



Rain Guards - the protectors of the Imperator, the Senate, and the city walls.  Here we see a Prefect.



Monday, February 29, 2016

CREATING THE COMPLEX WORLD OF DRITH

Showing you guys the latest that we've been working on.  What you're seeing is artwork from UK artist Jack Baker, and American artists Micah Champion and Adriaan Suy.  Lady of Drith is a YA/crossover novel that we're calling "Roman-style steampunk," which seeks to transcend the expectations of the genre by looking at politics, the complex roles of women, and, of course, a little magic and gunslinging action.



Lord Hiss
"Lord Hiss" is the remnant of a grotesquery, now trapped forever in his mechanized suit, and forced to do battle in the gladiatorial events of the Den of Beasts.



A Drithean Senator
Like Rome, the politics in Lady of Drith play an important role in the storytelling.



Thursday, February 18, 2016

Drith: Official Synopsis



At the center of a vast civilization lies Drith, a city that has harnessed the power of steam, electricity, and magic.  For centuries, the city’s Major Houses have fought a bloody struggle for control over Drith.

Drea Kalder is the last of her noble House.  Her father murdered, her mother the victim of suicide, she has no one left to turn to when all seems lost except her best friend Thryis.

When Drea is adopted as a ward by the influential House Syphen, it seems the storm might have passed.  But her problems have only just begun, for she and Thryis soon discover that House Syphen is a den of vipers, and may have been behind the fall of her family all along.

Drea enters a cauldron of intrigue, one that pits her and Thryis against the darkest secrets hidden within Drith itself—mages, secret societies, and one magic-wielding gunslinger known only as Lady Blackveil.

The bullets fly and the blades are quick, as Drea Kalder begins to piece together what’s happened to her.  And soon, she seeks something that no woman in Drith has ever sought before: Control.



Tuesday, February 16, 2016

Artist working on cityscapes for Drith

Here's a little snippet from Adrian, the artist working on the cityscapes for my steampunk story Drith:




Thursday, February 11, 2016

Drith: A Steampunk Novel

Some new pics from comic artist Micah Champion and Marvel Comics artist Axel Torvenius,as well as Adrian Suy.  Working with both these guys on my novel, for which they'll be providing the illustrations.  For those who don't know, I'm an EVVY Award-winning sci-fi and fantasy author.  I've sold the film rights to my Psycho Save Us series, my sci-fi novel The Sol Ascendancy did well enough that I had the funding to kickstart this thing, and Drith is our next big project:

The style of this world is Roman-esque, mixing in steampunk/mechanical concepts, as well as some pistol-type weapons.  Also a dab or two of magic!  Please comment below, let me know what you think, and Retweet if you can! :-)








Lots of strange mechanical characters...



A scene by artist Adrian Suy...


Another scene by Adrian...